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Beginner Free

Explorer & Properties

The Explorer is the heart of your game. Understanding the Parent-Child hierarchy is crucial for scripting.


The Explorer Hierarchy

The Explorer window lists every object in your game. These objects are organized in a Tree structure known as the Parent-Child hierarchy.

If you put a Script inside a Part, the Part is the Parent, and the Script is the Child. You can drag and drop items in the Explorer to change their parent.

Key Folders in Explorer

  • Workspace: The physical 3D world. If it exists in the 3D view, it is a child of Workspace.
  • ServerScriptService: Where you place Scripts that run on the Server. Players cannot see or steal code placed here.
  • ReplicatedStorage: A shared folder. Both the Server and the Players can see what is inside here (perfect for Models, Tools, and Events).
  • StarterGui: Where you place 2D UI elements (like health bars or buttons) that appear on the player's screen.

The Properties Window

When you click on any object in the Explorer, its Properties appear in the Properties window. Properties define exactly how the object behaves and looks.

Important Part Properties to know:

  • Transparency: Ranges from 0 (solid) to 1 (invisible). Setting it to 1 is how you create invisible walls!
  • CanCollide: A checkbox. If checked, players will bump into the part. If unchecked, players will walk right through it like a ghost.
  • Material: Changes the texture of the part (e.g., Neon makes it glow, Wood gives it a wood grain).